Core loop
WARDOGS is built around 100 players, split across 3 teams, fighting over Control Zones on a huge battlefield.
Players
100
Large-scale team warfare.
Teams
3
Three-way pressure in every match.
Round tick
30 sec
Control scoring updates fast.
Hot Zone
Inside a Hot Zone, the control area becomes more valuable. The source material says the zone pays out at 2x the normal cash rate.
What actually matters
- The economy is persistent cash, not a simple score race.
- Respawns, transport, kills, and scouting all feed into money flow.
- Cash carries across the match and can be converted into appearance items.
- Buildings can be destroyed and fortified.
- Proximity chat reaches across the three teams, which keeps the map loud.